### xmame running parameters ### ### Digital sound related ### # dsp-plugin (not set) timer 0 ### Sound mixer related ### # sound-mixer-plugin (not set) ### Video Related ### bpp 0 fullscreen 1 heightscale 2 widthscale 2 autodouble 1 dirty 1 scanlines 0 artwork 1 frameskipper 0 throttle 1 sleepidle 0 autoframeskip 1 maxautoframeskip 8 frameskip 0 brightness 100 gamma-correction 1.000000 ### Vector Games Related ### # vectorres (not set) beam 1.000000 flicker 0.000000 antialias 1 translucency 1 ### X11 Related ### #x11-mode 0 ### X11-window Related ### #cursor 1 #mitshm 1 #xsync 1 #privatecmap 0 #xil 1 #mtxil 0 #jrun-in-root-window 0 #root_window_id 0 #geometry 640x480 ### XFree86 DGA Related ### ### Video Mode Selection Related ### #keepaspect 1 #displayaspectratio 1.330000 ### X11-input related ### #grabmouse 0 #winkeys 0 ### Sound Related ### sound 1 samples 1 samplefreq 22050 bufsize 3.000000 volume -3 # audiodevice (not set) # mixerdevice (not set) ### Input Related ### joytype 0 analogstick 0 mouse 1 ### Fileio Related ### rompath /home/pirate/MyDocs/.documents/.games/mame/roms/ #spooldir /usr/games/lib/xmame #jscreenshotdir . #cheatfile /usr/games/lib/xmame/cheat.dat #hiscorefile /usr/games/lib/xmame/hiscore.dat #historyfile /usr/games/lib/xmame/history.dat #mameinfofile /usr/games/lib/xmame/mameinfo.dat ### Mame Related ### defaultgame pacman language english fuzzycmp 1 cheat 0 #debug 0 ### Frontend Related ### clones 1 ### Internal verification list commands (only for developers) ### ### Rom Identification Related ### ### General Options ### ### X11 keymapping ### # # mapkey , # # Xcode means the HEX code of the key as appears in /usr/include/X11/keysymdef.h # Scancode means the hexadecimal code that represents the value used for Xmame # in keyboard inputs, as defined in src/unix/keyboard.h xmame source file # IMPORTANT: # 1- Due to some limitations, only LATIN-1 X-codes ( 0x0000-0x00ff ) and # Especial X-keycodes ( 0xff00-0xffff ) are supported # 2- Some keys are keyboard dependent: As Xmame works internally with # Standard US-AT keyboard codes, you must take care in remmaping some keys # # An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL) # in symbolic Xlib/Mame notation it should be: # # mapkey XK_space,KEY_LCONTROL # # So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write # mapkey 0x0020,0x001d # # (Other example). To use the F8 key to insert a coin, you should use # mapkey 0xffc5,0x0006 ### suggested german keymap mods by Peter Trauner ### #mapkey 0xfe52,0x0029 #mapkey 0x00df,0x000c #mapkey 0xfe51,0x000d #mapkey 0x00fc,0x001a #mapkey 0x002b,0x001b #mapkey 0x00f6,0x0027 #mapkey 0x00e4,0x0028 #mapkey 0x0023,0x002b #mapkey 0x0059,0x002c #mapkey 0x005a,0x0015 #mapkey 0x002d,0x0035 ### SDL keymapping ### # # sdlmapkey , # # SDLcode means the HEX code of the key as it appears in # include/SDL/SDL_keysym.h # Scancode means the hexadecimal code that represents the value used for Xmame # in keyboard inputs, as defined in src/unix/keyboard.h xmame source file # # An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL) # in symbolic SDL/Mame notation it should be: # # sdlmapkey SDLK_SPACE,KEY_LCONTROL # # So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write # sdlmapkey 0x0020,0x001d # # (Other example). To use the F8 key to insert a coin, you should use # sdlmapkey 0x0121,0x0006